![]() Once we finish with the texturing process, we will move onto Rigging. After that, our Lizard will be ready for texturing in Blender. ![]() In the next step we will UV Unwrap our lizard and transfer the details by baking a normal map. When we are satisfied with the result, we will begin retopology to optimize our sculpted lizard. ![]() Of course, in sculpt mode we will be using our references to fix and detail the lizard to our liking. In sculpt mode, we will learn important lizard muscles which we will then outline and sculpt together. After importing the references, which will help us make our lizard, we will make the basic shape of him in edit mode. When we set up Blender, we will get to know the interfaces which we will use in the process. ![]() In this course, I will lead you to through the whole workflow that is widely used to create characters for games. There is no need for any previous experience with Blender. Learn the complete 3D character creation workflow for games in Blender! ![]()
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